![]() ![]() Fighting games aren’t RPGs but they do have similarities. Even your own personal character fights Algol.Ĭharacter creation in fighting games is an absolute necessity, after having a roster stacked with all the favourites of course. Algol was the final boss for nearly every character’s story except Siegfried and Nightmare who fought each other. In a lot of Japanese RPGs you start off as a plucky young hero who gathers a ragtag team of fighters and sets off to end a religion. Japanese games tend to be a bit more subtle though usually having you only eliminate one omnipotent being as opposed to ten. ![]() God of War made seven games about the act of deity slaughter. Killing a God or Gods isn’t that unusual for a video game. It’s always a quest to find the legendary sword Soul Edge, use it for good or evil and they usually have to kill a God to get it. Despite the fact that developer Team Soul craft a story for every character almost none of them make sense. Even when they don’t have a character for everyone they bring in the most popular ones from other series like Darth Vader or Kratos from God of War or even Heihachi Mishima from Tekken. Whether it’s Lizardman who is a man who has been turned into a lizard, the vengeful samurai Yoshimitsu with his clockwork arm or Hilde the brave knight-princess the Soulcalibur series has a character for everyone. ”Killing a God or Gods isn’t that unusual for a video game”p>Įvery character has their own story in Soulcalibur IV. It lacked the violence that had me so hooked on Mortal Kombat but it made up for it with colourful characters and a bizarre premise. Admittedly if online competitive play is your first port of call you’d want to have a good deal of experience but within the single-player modes Soulcalibur could be forgiving as well as mercilessly challenging. But it’s also a game that anyone can pick up and play. To master Soulcalibur’s intense mixture of strikes, throws and blocks required the dexterity and concentration of a concert pianist or just the dedication of a veteran fighting game player. Soulcalibur – like Street Fighter or Tekken – is known for its complexity and depth in regards to its moves, combos and juggles. Playing as Voldo at the age of 13 thankfully didn’t awaken anything in me but it did wake me up to how flexible the Soulcalibur series could be. One of the most unique and strange characters of the series Voldo became a fan favourite because of his claw weapons, spidery movements and fondness for BDSM gear. Others use scythes, axes, hammers, light sabers, whip-swords, ring-blades and then there’s Voldo. Most of the characters use swords anyway. Soulcalibur also has the latter but with swords. Street Fighter has its intense and complicated moves list. Mortal Kombat has its bone-crunching violence. The Soulcalibur series is set on an alternate version of Earth in and around the 16th Century so the appearance of the likes of Yoda and Darth Vader really throws all caution to the wind and enhanced the game’s already maddening canon.Įvery fighting game has its gimmick. The Star Wars characters tore it apart altogether. One of the biggest stretches was probably Ezio from the Assassin’s Creed series although Geralt from The Witcher series in the upcoming Soulcalibur VI tears at the game’s already paper-thin reality. Guest characters were nothing new to the Soulcalibur series but before and after Yoda, Darth Vader and the Apprentice from Star Wars: The Force Unleashed it had only been video game characters. The Soulcalibur chronology – like most long-running fighting games – is always being interrupted by time travelers, apocalyptic events and visitors from a galaxy far, far away. Sophitia is now fighting with the bad guys to protect her corrupted daughter Tanya. Fan favourites Siegfried Schtauffen and Nightmare remain locked in an eternal battle to reunite both sides of Soul Edge by killing their alter ego. He is somehow connected – like every other character – to the ancient and mysterious sword known as Soul Edge. The ancient King Algol has appeared along with a massive tower. For whatever reason Soulcalibur IV has stuck with me for over a decade.įew events of Soulcalibur III are considered canonical in Soulcalibur IV. Maybe it was all the bright lights or the ludicrous character roster or the sheer nonsensical fun of it all. But Soulcalibur IV put fighting games on my radar. I had barely any knowledge of fighting games outside of Mortal Kombat and Tekken back then. Soulcalibur IV does though and that’s what made it so special to my 13 year old self back in 2008. No other game allows Yoda from Star Wars to fight an undead pirate captain.
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